// // ByteBuffer.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2011 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; namespace Mono.Cecil.PE { class ByteBuffer { internal byte [] buffer; internal int length; internal int position; public ByteBuffer () { this.buffer = Empty.Array; } public ByteBuffer (int length) { this.buffer = new byte [length]; } public ByteBuffer (byte [] buffer) { this.buffer = buffer ?? Empty.Array; this.length = this.buffer.Length; } public void Reset (byte [] buffer) { this.buffer = buffer ?? Empty.Array; this.length = this.buffer.Length; } public void Advance (int length) { position += length; } public byte ReadByte () { return buffer [position++]; } public sbyte ReadSByte () { return (sbyte) ReadByte (); } public byte [] ReadBytes (int length) { var bytes = new byte [length]; Buffer.BlockCopy (buffer, position, bytes, 0, length); position += length; return bytes; } public ushort ReadUInt16 () { ushort value = (ushort) (buffer [position] | (buffer [position + 1] << 8)); position += 2; return value; } public short ReadInt16 () { return (short) ReadUInt16 (); } public uint ReadUInt32 () { uint value = (uint) (buffer [position] | (buffer [position + 1] << 8) | (buffer [position + 2] << 16) | (buffer [position + 3] << 24)); position += 4; return value; } public int ReadInt32 () { return (int) ReadUInt32 (); } public ulong ReadUInt64 () { uint low = ReadUInt32 (); uint high = ReadUInt32 (); return (((ulong) high) << 32) | low; } public long ReadInt64 () { return (long) ReadUInt64 (); } public uint ReadCompressedUInt32 () { byte first = ReadByte (); if ((first & 0x80) == 0) return first; if ((first & 0x40) == 0) return ((uint) (first & ~0x80) << 8) | ReadByte (); return ((uint) (first & ~0xc0) << 24) | (uint) ReadByte () << 16 | (uint) ReadByte () << 8 | ReadByte (); } public int ReadCompressedInt32 () { var value = (int) (ReadCompressedUInt32 () >> 1); if ((value & 1) == 0) return value; if (value < 0x40) return value - 0x40; if (value < 0x2000) return value - 0x2000; if (value < 0x10000000) return value - 0x10000000; return value - 0x20000000; } public float ReadSingle () { if (!BitConverter.IsLittleEndian) { var bytes = ReadBytes (4); Array.Reverse (bytes); return BitConverter.ToSingle (bytes, 0); } float value = BitConverter.ToSingle (buffer, position); position += 4; return value; } public double ReadDouble () { if (!BitConverter.IsLittleEndian) { var bytes = ReadBytes (8); Array.Reverse (bytes); return BitConverter.ToDouble (bytes, 0); } double value = BitConverter.ToDouble (buffer, position); position += 8; return value; } } }