using System.Threading; using UnityEngine; namespace ET { public class Init: MonoBehaviour { public GlobalConfig GlobalConfig; private void Awake() { DontDestroyOnLoad(gameObject); CodeLoader.Instance.GlobalConfig = this.GlobalConfig; } private void Start() { CodeLoader.Instance.Start(); } private void Update() { CodeLoader.Instance.Update(); } private void LateUpdate() { CodeLoader.Instance.LateUpdate(); } private void OnApplicationQuit() { CodeLoader.Instance.OnApplicationQuit(); CodeLoader.Instance.Dispose(); } } }