using System; using Base; using UnityEngine; namespace Model { public class Init: MonoBehaviour { private void Start() { Game.DisposerEventManager.Register("Model", typeof(Game).Assembly); Game.DisposerEventManager.Register("Controller", DllHelper.GetController()); Game.Scene.AddComponent().Run(EventIdType.InitSceneStart); } private void Update() { try { Game.Update(); } catch (Exception e) { Log.Error(e.ToString()); } } private void OnApplicationQuit() { Game.CloseScene(); } } }