namespace Base { /// /// World的Componet实现该接口后,会在World.Start时调用该Start方法 /// public interface IAwake { void Awake(); } public interface IAwake { void Awake(P1 p1); } public interface IAwake { void Awake(P1 p1, P2 p2); } public interface IAwake { void Awake(P1 p1, P2 p2, P3 p3); } }