using System; using ETModel; namespace ETHotfix { public class OuterMessageDispatcher: IMessageDispatcher { public async void Dispatch(Session session, PacketInfo packetInfo) { Type messageType = Game.Scene.GetComponent().GetType(packetInfo.Opcode); object message = session.Network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length); // gate session收到actor消息直接转发给actor自己去处理 if (message is IActorMessage) { long unitId = session.GetComponent().Player.UnitId; ActorProxy actorProxy = Game.Scene.GetComponent().Get(unitId); actorProxy.Send((IMessage)message); return; } // gate session收到actor rpc消息,先向actor 发送rpc请求,再将请求结果返回客户端 if (message is IActorRequest aActorRequest) { long unitId = session.GetComponent().Player.UnitId; ActorProxy actorProxy = Game.Scene.GetComponent().Get(unitId); IResponse response = await actorProxy.Call(aActorRequest); session.Reply(packetInfo.RpcId, response); return; } if (message != null) { Game.Scene.GetComponent().Handle(session, new MessageInfo(packetInfo.RpcId, packetInfo.Opcode, message)); return; } throw new Exception($"message type error: {message.GetType().FullName}"); } } }