using System; namespace Base { public enum MessageType { Client, Realm, Gate, } /// /// 搭配MessageComponent用来分发消息 /// public class MessageAttribute : Attribute { public ushort Opcode { get; private set; } /// /// MessageComponent所有者的SceneType必须相同,这个Message Handle才会注册到MessageComponent里面 /// public MessageType MessageType { get; private set; } public MessageAttribute(MessageType messageType, ushort opcode) { this.MessageType = messageType; this.Opcode = opcode; } } }