using System; using System.Collections.Generic; using CommandLine; using MemoryPack; namespace ET { public static class Init { public static void Start() { try { AppDomain.CurrentDomain.UnhandledException += (sender, e) => { Log.Error(e.ExceptionObject.ToString()); }; // 命令行参数 Parser.Default.ParseArguments(System.Environment.GetCommandLineArgs()) .WithNotParsed(error => throw new Exception($"命令行格式错误! {error}")) .WithParsed(World.Instance.AddSingleton); World.Instance.AddSingleton().ILog = new NLogger(Options.Instance.AppType.ToString(), Options.Instance.Process, "../Config/NLog/NLog.config"); ETTask.ExceptionHandler += Log.Error; World.Instance.AddSingleton(); World.Instance.AddSingleton(); World.Instance.AddSingleton(); World.Instance.AddSingleton(); World.Instance.AddSingleton(); World.Instance.AddSingleton(); VProcessManager.ThreadPoolScheduler threadPoolScheduler = World.Instance.AddSingleton(10); int vProcessId = VProcessManager.Instance.Create(); threadPoolScheduler.Add(vProcessId); WorldActor.Instance.Send(new ActorId(Options.Instance.Process, vProcessId, 0), null); Log.Console($"{Parser.Default.FormatCommandLine(Options.Instance)}"); } catch (Exception e) { Log.Error(e); } } } }