using System.Collections.Generic; namespace Egametang { public class BehaviorNode { private int type; private string name; private List args; private List children; public int Type { get { return type; } set { type = value; } } public string Name { get { return name; } set { name = value; } } public List Args { get { return args; } set { args = value; } } public List Children { get { return children; } set { children = value; } } } }