#pragma once #include #include #include typedef HMODULE _moduleType; typedef void (*FN_Proc)(void); namespace Tools { // #ifdef _UNICODE // std::vector split(std::wstring str, std::wstring pattern); // #else std::vector split(std::string str, std::string pattern); // #endif static const unsigned int DT_FAILURE = 1u << 31; // Operation failed. static const unsigned int DT_SUCCESS = 1u << 30; // Operation succeed. static const unsigned int DT_IN_PROGRESS = 1u << 29; // Operation still in progress. // Detail information for status. static const unsigned int DT_STATUS_DETAIL_MASK = 0x0ffffff; static const unsigned int DT_WRONG_MAGIC = 1 << 0; // Input data is not recognized. static const unsigned int DT_WRONG_VERSION = 1 << 1; // Input data is in wrong version. static const unsigned int DT_OUT_OF_MEMORY = 1 << 2; // Operation ran out of memory. static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was invalid. static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results. static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search. static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess. static const unsigned int DT_ALREADY_OCCUPIED = 1 << 7; // A tile has already been assigned to the given x,y coordinate static const unsigned int DT_COORD_INVALID = 1 << 13; // 新增错误码:传入坐标错误 typedef unsigned int dtStatus; // Returns true of status is success. inline bool dtStatusSucceed(dtStatus status) { return (status & DT_SUCCESS) != 0; } // Returns true of status is failure. inline bool dtStatusFailed(dtStatus status) { return (status & DT_FAILURE) != 0; } // Returns true of status is in progress. inline bool dtStatusInProgress(dtStatus status) { return (status & DT_IN_PROGRESS) != 0; } // Returns true if specific detail is set. inline bool dtStatusDetail(dtStatus status, unsigned int detail) { return (status & detail) != 0; } FN_Proc GetFunc(_moduleType module, const char* funcName); }