using System.Collections.Generic; namespace ETModel { public struct ActorMessageInfo { public Session Session; public object Message; } /// /// 挂上这个组件表示该Entity是一个Actor,接收的消息将会队列处理 /// public class MailBoxComponent: Component { // Mailbox的类型 public string MailboxType; public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); } } }