using ETModel; namespace ETModel { [Message(FrameOpcode.OneFrameMessage)] public partial class OneFrameMessage : IClientActorMessage {} [Message(FrameOpcode.FrameMessage)] public partial class FrameMessage : IActorMessage {} } namespace ETModel { public static partial class FrameOpcode { public const ushort OneFrameMessage = 11; public const ushort FrameMessage = 12; } }