syntax = "proto3"; package ETModel; message OneFrameMessage // IClientActorMessage { int32 RpcId = 90; int64 ActorId = 93; int32 Op = 1; bytes AMessage = 2; } message FrameMessage // IActorMessage { int32 RpcId = 90; int64 ActorId = 93; int32 Frame = 1; repeated OneFrameMessage Message = 2; }