using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Collections; namespace GameEditor { /// /// MainWindow.xaml 的交互逻辑 /// public partial class MainWindow : Window { private Hashtable treeViewNodes = new Hashtable(); public MainWindow() { InitializeComponent(); } private void behaviorTreeView_ContextMenuOpening(object sender, ContextMenuEventArgs e) { newMenuItem.IsEnabled = true; copyMenuItem.IsEnabled = true; pasteMenuItem.IsEnabled = true; delMenuItem.IsEnabled = true; } private void newMenuItem_Click(object sender, RoutedEventArgs e) { } private void delMenuItem_Click(object sender, RoutedEventArgs e) { } private void copyMenuItem_Click(object sender, RoutedEventArgs e) { } private void pasteMenuItem_Click(object sender, RoutedEventArgs e) { } } }