namespace ETHotfix { public enum SceneType { Share, Game, Login, Lobby, Map, Launcher, Robot, BehaviorTreeScene, RobotClient, Realm } public sealed class Scene: Entity { public ETModel.Scene ModelScene { get; set; } = new ETModel.Scene(); public string Name { get; set; } public Scene() { } public Scene(long id): base(id) { } public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); this.ModelScene.Dispose(); } } }