using System; using System.Net; using ETModel; using UnityEngine; using UnityEngine.UI; namespace ETHotfix { [ObjectSystem] public class UiLoginComponentSystem : AwakeSystem { public override void Awake(UILoginComponent self) { self.Awake(); } } public class UILoginComponent: Component { private GameObject account; private GameObject loginBtn; public void Awake() { ReferenceCollector rc = this.GetParent().GameObject.GetComponent(); loginBtn = rc.Get("LoginBtn"); loginBtn.GetComponent