using ET.Client; namespace ET { public static class LSHelper { // 回滚 public static void Rollback(Room room, int frame) { Log.Debug($"roll back start {frame}"); room.RemoveComponent(); FrameBuffer frameBuffer = room.FrameBuffer; // 回滚 room.AddComponent(frameBuffer.GetLSWorld(frame)); OneFrameInputs realFrameInput = frameBuffer[frame]; // 执行RealFrame room.Update(realFrameInput, frame); // 重新执行预测的帧 for (int i = room.RealFrame + 1; i <= room.PredictionFrame; ++i) { OneFrameInputs oneFrameInputs = frameBuffer[i]; CopyOtherInputsTo(room, realFrameInput, oneFrameInputs); // 重新预测消息 room.Update(oneFrameInputs, i); } RollbackHelper.Rollback(room); Log.Debug($"roll back finish {frame}"); } // 重新调整预测消息,只需要调整其他玩家的输入 private static void CopyOtherInputsTo(Room room, OneFrameInputs from, OneFrameInputs to) { long myId = room.GetComponent().MyId; foreach (var kv in from.Inputs) { if (kv.Key == myId) { continue; } to.Inputs[kv.Key] = kv.Value; } } } }