using System; namespace Base { /// /// 搭配MessageComponent用来分发消息 /// public class MessageAttribute : Attribute { /// /// MessageComponent所有者的SceneType必须相同,这个Message Handle才会注册到MessageComponent里面 /// public SceneType SceneType { get; private set; } public MessageAttribute(SceneType sceneType) { this.SceneType = sceneType; } } }