using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using ILRuntime.CLR.Method; using ILRuntime.CLR.TypeSystem; using ILRuntime.Runtime.Enviorment; using MongoDB.Bson.IO; using UnityEngine; namespace Model { public class Init : MonoBehaviour { public static Init Instance; public ILRuntime.Runtime.Enviorment.AppDomain AppDomain; private IStaticMethod start; private IStaticMethod update; private IStaticMethod lateUpdate; private IStaticMethod onApplicationQuit; private async void Start() { try { if (Application.unityVersion != "2017.1.0p5") { Log.Error("请使用Unity2017.1.0p5版本"); } DontDestroyOnLoad(gameObject); Instance = this; EventSystem.Instance.Add(DLLType.Model, typeof(Init).Assembly); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); // 下载ab包 await BundleHelper.DownloadBundle(); // 加载配置 Game.Scene.GetComponent().LoadBundle("config.unity3d"); Game.Scene.AddComponent(); Game.Scene.GetComponent().UnloadBundle("config.unity3d"); Game.Scene.AddComponent(); #if ILRuntime Log.Debug("run in ilruntime mode"); this.AppDomain = new ILRuntime.Runtime.Enviorment.AppDomain(); Game.Scene.GetComponent().LoadBundle($"code.unity3d"); ObjectEvents.Instance.LoadHotfixDll(); Game.Scene.GetComponent().UnloadBundle($"code.unity3d"); ILHelper.InitILRuntime(); this.start = new ILStaticMethod("Hotfix.Init", "Start", 0); this.update = new ILStaticMethod("Hotfix.Init", "Update", 0); this.lateUpdate = new ILStaticMethod("Hotfix.Init", "LateUpdate", 0); this.onApplicationQuit = new ILStaticMethod("Hotfix.Init", "OnApplicationQuit", 0); #else Log.Debug("run in mono mode"); Game.Scene.GetComponent().LoadBundle($"code.unity3d"); EventSystem.Instance.LoadHotfixDll(); Game.Scene.GetComponent().UnloadBundle($"code.unity3d"); Type hotfixInit = EventSystem.Instance.HotfixAssembly.GetType("Hotfix.Init"); this.start = new MonoStaticMethod(hotfixInit, "Start"); this.update = new MonoStaticMethod(hotfixInit, "Update"); this.lateUpdate = new MonoStaticMethod(hotfixInit, "LateUpdate"); this.onApplicationQuit = new MonoStaticMethod(hotfixInit, "OnApplicationQuit"); #endif // 进入热更新层 this.start.Run(); EventSystem.Instance.Run(EventIdType.InitSceneStart); } catch (Exception e) { Log.Error(e.ToString()); } } private void Update() { this.update?.Run(); EventSystem.Instance.Update(); } private void LateUpdate() { this.lateUpdate?.Run(); EventSystem.Instance.LateUpdate(); } private void OnApplicationQuit() { Instance = null; Game.Close(); EventSystem.Close(); this.onApplicationQuit?.Run(); } } }