using System; namespace ENet { public enum EventState { CONNECTED = 0, DISCONNECTED = 1, } public class Event { private readonly ENetEvent ev; private EventState peerState = EventState.CONNECTED; public Event(ENetEvent ev) { this.ev = ev; } public EventState EventState { get { return this.peerState; } set { this.peerState = value; } } public ENetEvent Ev { get { return this.ev; } } public IntPtr PacketPtr { get { return this.Ev.Packet; } } public IntPtr PeerPtr { get { return this.Ev.Peer; } } public EventType Type { get { return this.Ev.Type; } } } }