syntax = "proto3"; package ET; message HttpGetRouterResponse { repeated string Realms = 1; repeated string Routers = 2; } message RouterSync { uint32 ConnectId = 1; string Address = 2; } //ResponseType M2C_TestResponse message C2M_TestRequest // IActorLocationRequest { int32 RpcId = 90; string request = 1; } message M2C_TestResponse // IActorLocationResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; string response = 1; } //ResponseType Actor_TransferResponse message Actor_TransferRequest // IActorLocationRequest { int32 RpcId = 90; int32 MapIndex = 1; } message Actor_TransferResponse // IActorLocationResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } //ResponseType G2C_EnterMap message C2G_EnterMap // IRequest { int32 RpcId = 1; } message G2C_EnterMap // IResponse { int32 RpcId = 1; int32 Error = 2; string Message = 3; // 自己unitId int64 MyId = 4; } message MoveInfo { repeated float X = 1; repeated float Y = 2; repeated float Z = 3; float A = 4; float B = 5; float C = 6; float W = 7; int32 TurnSpeed = 8; } message UnitInfo { int64 UnitId = 1; int32 ConfigId = 2; int32 Type = 3; float X = 4; float Y = 5; float Z = 6; float ForwardX = 7; float ForwardY = 8; float ForwardZ = 9; repeated int32 Ks = 10; repeated int64 Vs = 11; MoveInfo MoveInfo = 12; } message M2C_CreateUnits // IActorMessage { repeated UnitInfo Units = 2; } message M2C_CreateMyUnit // IActorMessage { UnitInfo Unit = 1; } message M2C_StartSceneChange // IActorMessage { int64 SceneInstanceId = 1; string SceneName = 2; } message M2C_RemoveUnits // IActorMessage { repeated int64 Units = 2; } message C2M_PathfindingResult // IActorLocationMessage { int32 RpcId = 90; float X = 1; float Y = 2; float Z = 3; } message C2M_Stop // IActorLocationMessage { int32 RpcId = 90; } message M2C_PathfindingResult // IActorMessage { int64 Id = 1; float X = 2; float Y = 3; float Z = 4; repeated float Xs = 5; repeated float Ys = 6; repeated float Zs = 7; } message M2C_Stop // IActorMessage { int32 Error = 1; int64 Id = 2; float X = 3; float Y = 4; float Z = 5; float A = 6; float B = 7; float C = 8; float W = 9; } //ResponseType G2C_Ping message C2G_Ping // IRequest { int32 RpcId = 90; } message G2C_Ping // IResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int64 Time = 1; } message G2C_Test // IMessage { } //ResponseType M2C_Reload message C2M_Reload // IRequest { int32 RpcId = 90; string Account = 1; string Password = 2; } message M2C_Reload // IResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } //ResponseType R2C_Login message C2R_Login // IRequest { int32 RpcId = 90; string Account = 1; // 帐号 string Password = 2; // 密码 } message R2C_Login // IResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; string Address = 1; int64 Key = 2; int64 GateId = 3; } //ResponseType G2C_LoginGate message C2G_LoginGate // IRequest { int32 RpcId = 90; int64 Key = 1; // 帐号 int64 GateId = 2; } message G2C_LoginGate // IResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int64 PlayerId = 1; } message G2C_TestHotfixMessage // IMessage { string Info = 1; } //ResponseType M2C_TestRobotCase message C2M_TestRobotCase // IActorLocationRequest { int32 RpcId = 90; int32 N = 1; } message M2C_TestRobotCase // IActorLocationResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; int32 N = 1; } //ResponseType M2C_TransferMap message C2M_TransferMap // IActorLocationRequest { int32 RpcId = 1; } message M2C_TransferMap // IActorLocationResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; } //ResponseType G2C_Benchmark message C2G_Benchmark // IRequest { int32 RpcId = 90; } message G2C_Benchmark // IResponse { int32 RpcId = 90; int32 Error = 91; string Message = 92; }