using Base; using Model; using UnityEditor; public class ObjectManagerToolsWindow: EditorWindow { [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")] private static void ShowUnDisposeObjects() { Log.Info(Game.DisposerInfo()); } [MenuItem("Tools/ObjectManagerTools/清除所有对象")] private static void ClearAllObjects() { Game.ClearDisposers(); } }