#ifndef BEHAVIORTREE_SPELLBUFF_H #define BEHAVIORTREE_SPELLBUFF_H namespace Egametang { class Unit { public: int health; }; class Spell { public: Unit* caster; Unit* victim; }; class Buff { public: int buff_type; public: Buff(): buff_type(0) { } }; } // namespace Egametang #endif // BEHAVIORTREE_SPELLBUFF_H