#ifndef BEHAVIORTREE_EVENTDEFINE_H #define BEHAVIORTREE_EVENTDEFINE_H enum EventType { ON_SPELL_START = 0, ON_SPELL_FINISH = 1, ON_ADD_BUFF = 2, ON_REMOVE_BUFF = 3, ON_HITTED = 4, ON_HIT = 5, }; enum NodeType { SEQUENCE = 1, SELECTOR = 2, NOT = 11, // 条件子节点100 - 1001 BUFF_TYPE = 101, // 动作子节点 CHANGE_HEALTH = 1001, }; enum SpellUnit { CASTER = 0, VICTIM = 1, }; #endif // BEHAVIORTREE_EVENTDEFINE_H