#ifndef BEHAVIORTREE_SEQUENCENODE_H #define BEHAVIORTREE_SEQUENCENODE_H #include #include "BehaviorTree/BehaviorNodeIf.h" namespace Egametang { class SequenceNode: public BehaviorNodeIf { private: std::list nodes; public: SequenceNode(int32 type); virtual ~SequenceNode(); virtual bool Run(ContexIf* contex); virtual void AddChildNode(BehaviorNodeIf *node); virtual std::string ToString(); }; class SequenceNodeFactory: public BehaviorNodeFactoryIf { public: virtual BehaviorNodeIf* GetInstance(const BehaviorNodeConf& conf); }; } // namespace Egametang #endif // BEHAVIORTREE_SEQUENCENODE_H