using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Security; namespace ET { internal struct AsyncETVoidMethodBuilder { private IStateMachineWrap iStateMachineWrap; // 1. Static Create method. [DebuggerHidden] public static AsyncETVoidMethodBuilder Create() { AsyncETVoidMethodBuilder builder = new(); return builder; } // 2. TaskLike Task property(void) [DebuggerHidden] public ETVoid Task => default; // 3. SetException [DebuggerHidden] public void SetException(Exception e) { if (this.iStateMachineWrap != null) { this.iStateMachineWrap.Recycle(); this.iStateMachineWrap = null; } ETTask.ExceptionHandler.Invoke(e); } // 4. SetResult [DebuggerHidden] public void SetResult() { if (this.iStateMachineWrap != null) { this.iStateMachineWrap.Recycle(); this.iStateMachineWrap = null; } } // 5. AwaitOnCompleted [DebuggerHidden] public void AwaitOnCompleted(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine { this.iStateMachineWrap ??= StateMachineWrap.Fetch(ref stateMachine); awaiter.OnCompleted(this.iStateMachineWrap.MoveNext); } // 6. AwaitUnsafeOnCompleted [DebuggerHidden] [SecuritySafeCritical] public void AwaitUnsafeOnCompleted(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine { this.iStateMachineWrap ??= StateMachineWrap.Fetch(ref stateMachine); awaiter.UnsafeOnCompleted(this.iStateMachineWrap.MoveNext); } // 7. Start [DebuggerHidden] public void Start(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine { stateMachine.MoveNext(); } // 8. SetStateMachine [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) { } } }