using System; using ETModel; namespace ETHotfix { [MessageHandler] public class C2G_EnterMapHandler : AMRpcHandler { protected override async ETTask Run(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply) { Player player = session.GetComponent().Player; // 在map服务器上创建战斗Unit long mapInstanceId = StartConfigComponent.Instance.GetByName("Map1").SceneInstanceId; M2G_CreateUnit createUnit = (M2G_CreateUnit)await ActorMessageSenderComponent.Instance.Call( mapInstanceId, new G2M_CreateUnit() { PlayerId = player.Id, GateSessionId = session.InstanceId }); player.UnitId = createUnit.UnitId; response.UnitId = createUnit.UnitId; reply(); } } }