namespace Model { public static class EventHelper { public static void Run(int eventId) { #if SERVER Game.Scene.GetComponent().Run(eventId); #else Game.Scene.GetComponent().Run(eventId); #endif } public static void Run(int eventId, A a) { #if SERVER Game.Scene.GetComponent().Run(eventId, a); #else Game.Scene.GetComponent().Run(eventId, a); #endif } public static void Run(int eventId, A a, B b) { #if SERVER Game.Scene.GetComponent().Run(eventId, a, b); #else Game.Scene.GetComponent().Run(eventId, a, b); #endif } public static void Run(int eventId, A a, B b, C c) { #if SERVER Game.Scene.GetComponent().Run(eventId, a, b, c); #else Game.Scene.GetComponent().Run(eventId, a, b, c); #endif } public static void Run(int eventId, A a, B b, C c, D d) { #if SERVER Game.Scene.GetComponent().Run(eventId, a, b, c, d); #else Game.Scene.GetComponent().Run(eventId, a, b, c, d); #endif } } }