using System; namespace ET { public static class Entry { public static void Start() { try { CodeLoader.Instance.Update += Game.Update; CodeLoader.Instance.LateUpdate += Game.LateUpdate; CodeLoader.Instance.OnApplicationQuit += Game.Close; Log.Info($"11111111111111111111111111111111111111111111111"); Game.EventSystem.Add(CodeLoader.Instance.GetTypes()); Log.Info($"11111111111111111111111111111111111111111111112"); Game.EventSystem.Publish(new EventType.AppStart()).Coroutine(); } catch (Exception e) { Log.Error(e); } } } }