//------------------------------------------------------------
// Author: 亦亦
// Mail: 379338943@qq.com
// Data: 2023年2月12日
//------------------------------------------------------------
using System;
using ET;
using ET.Client;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ET.Client
{
public class YIUI3DDisplayInvoke
{
public const string OnDragInvoke = "YIUI3DDisplayInvoke.OnDragInvoke";
public const string OnPointerDownInvoke = "YIUI3DDisplayInvoke.OnPointerDownInvoke";
public const string OnPointerUpInvoke = "YIUI3DDisplayInvoke.OnPointerUpInvoke";
}
}
namespace YIUIFramework
{
///
/// 这个类用于在UI中显示3D对象。
/// 文档: https://lib9kmxvq7k.feishu.cn/wiki/FhGGwVZSyiCqHCkTVQYcKHQCnKf
///
public partial class UI3DDisplay : SerializedMonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
{
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("[动态] 展示的对象")]
public GameObject m_ShowObject;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("[动态] 观察的摄像机")]
public Camera m_LookCamera;
[Required]
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("面板")]
public RawImage m_ShowImage;
[Required]
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("摄像机")]
public Camera m_ShowCamera;
[Required]
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("摄像机控制器")]
public UI3DDisplayCamera m_ShowCameraCtrl;
[Required]
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("灯光")]
public Light m_ShowLight;
[Required]
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("这个变换将自动适应比例")]
public Transform m_FitScaleRoot;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("自动设置图像大小")]
public bool m_AutoChangeSize = true;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("图像宽")]
[MinValue(0)]
public int m_ResolutionX = 512;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("图像高")]
[MinValue(0)]
public int m_ResolutionY = 512;
[NonSerialized]
[ShowInInspector]
[OdinSerialize]
[LabelText("深度值")] //默认16 不懂的最好不要改
public int m_RenderTextureDepthBuffer = 16;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("允许拖拽")]
public bool m_CanDrag = true;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("拖拽速度")]
[ShowIf("m_CanDrag")]
public float m_DragSpeed = 10.0f;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("显示对象的位置偏移值")]
public Vector3 m_ShowOffset = Vector3.zero;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("显示对象的旋转偏移值")]
public Vector3 m_ShowRotation = Vector3.zero;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("显示对象的比例")]
public Vector3 m_ShowScale = Vector3.one;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("镜面反射面")]
public Transform m_ReflectionPlane;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("阴影面")]
public Transform m_ShadowPlane;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("使用观察摄像机的颜色")]
public bool m_UseLookCameraColor;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("自动同步摄像机位置旋转")]
public bool m_AutoSyncLookCamera;
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("多目标模式")]
public bool m_MultipleTargetMode;
[MinValue(0)]
[LabelText("点击时允许偏移值")]
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
public Vector2 m_OnClickOffset = new Vector2(50, 50);
[NonSerialized]
[OdinSerialize]
[ShowInInspector]
[LabelText("自动设置碰撞层级")]
public bool m_AutoSetColliderLayer = true;
[NonSerialized]
[HideInInspector]
public EntityRef m_YIUI3DDisplayChildRef;
public Entity YIUI3DDisplayChild => m_YIUI3DDisplayChildRef;
[NonSerialized]
[HideInInspector]
public bool OnClick; //需要手动开启是否需要点击事件
public void OnDrag(PointerEventData eventData)
{
if (!m_CanDrag) return;
YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnDragInvoke, eventData);
}
public void OnPointerDown(PointerEventData eventData)
{
if (!OnClick) return;
YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnPointerDownInvoke, eventData);
}
public void OnPointerUp(PointerEventData eventData)
{
if (!OnClick) return;
YIUIInvokeSystem.Instance?.Invoke(YIUI3DDisplayChild, YIUI3DDisplayInvoke.OnPointerUpInvoke, eventData);
}
#if UNITY_EDITOR
private void OnValidate()
{
if (m_AutoChangeSize)
{
var rect = transform.GetComponent();
if (Math.Abs(rect.sizeDelta.x - m_ResolutionX) > 0.01f || Math.Abs(rect.sizeDelta.y - m_ResolutionY) > 0.01f)
rect.sizeDelta = new Vector2(m_ResolutionX, m_ResolutionY);
}
}
#endif
}
}