using System; using UnityObject = UnityEngine.Object; namespace YIUIFramework { public struct YIUIInvokeEntity_GetUIRoot { } public struct YIUIInvokeEntity_GetUICanvasRoot { } public struct YIUIInvokeEntity_GetUILayerRoot { } public struct YIUIInvokeEntity_GetUICamera { } public struct YIUIInvokeEntity_GetUICanvas { } }