using System.Collections.Generic; namespace ET.Client { /// /// 文档: https://lib9kmxvq7k.feishu.cn/wiki/NYADwMydliVmQ7kWXOuc0yxGn7p /// [ComponentOf(typeof (Scene))] public class GMCommandComponent: Entity, IAwake, IDestroy { public Dictionary> AllCommandInfo { get; set; } } //GM相关消息 关闭GMView public struct OnGMEventClose { } }