using System.Collections.Generic;
namespace ET.Client
{
///
/// 文档: https://lib9kmxvq7k.feishu.cn/wiki/NYADwMydliVmQ7kWXOuc0yxGn7p
///
[ComponentOf(typeof (Scene))]
public class GMCommandComponent: Entity, IAwake, IDestroy
{
public Dictionary> AllCommandInfo { get; set; }
}
//GM相关消息 关闭GMView
public struct OnGMEventClose
{
}
}