#if UNITY_EDITOR using System.Collections.Generic; using System.Text; namespace YIUIFramework.Editor { internal static class UICreateRedDotKeyGet { public static string Get(List dataList) { var sb = SbPool.Get(); foreach (var data in dataList) { data.AddKeyData(sb); } return SbPool.PutAndToStr(sb); } private const string m_EnumContent = @" [LabelText(""{0}"")] public const int Key{1} = {1}; "; private static void AddKeyData(this RedDotKeyData data, StringBuilder sb) { var des = string.IsNullOrEmpty(data.Des) ? data.Id.ToString() : data.Des; sb.AppendFormat(m_EnumContent, des, data.Id); } } } #endif