using UnityEngine; using UnityEngine.UI; using Sirenix.OdinInspector; namespace YIUIFramework { [AddComponentMenu("YIUIFramework/红点/红点Text绑定 【RedDotTextBind】")] public class RedDotTextBind : RedDotBind { [PropertyOrder(int.MinValue)] [SerializeField] [LabelText("文本")] [EnableIf("@UIOperationHelper.CommonShowIf()")] private Text m_Text; protected override void ChangeText() { if (m_Text != null) { m_Text.text = Count.ToString(); } } } }