using System; using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.Serialization; namespace YIUIFramework { [HideLabel] [HideReferenceObjectPicker] [Serializable] public class RedDotConfigData { [LabelText("Key")] [ShowInInspector] [OdinSerialize] public int Key { get; set; } [LabelText("所有父级列表")] [ShowInInspector] [OdinSerialize] public List ParentList { get; set; } = new List(); [LabelText("是否允许开关提示")] [ShowInInspector] [OdinSerialize] public bool SwitchTips { get; set; } = true; //true = 玩家可开关 false = 不可开关 (永久提示) } }