using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.Serialization; namespace YIUIFramework { //[CreateAssetMenu(fileName = "RedDotKeyAsset", menuName = "YIUI/RedDot/RedDotKeyAsset", order = 1)] [LabelText("红点枚举配置资源")] public class RedDotKeyAsset : SerializedScriptableObject { [OdinSerialize] [ReadOnly] [ShowInInspector] public Dictionary m_AllRedDotDic = new Dictionary(); public IReadOnlyDictionary AllRedDotDic => m_AllRedDotDic; } }