using YIUIFramework; namespace ET.Client { [Invoke(EYIUIInvokeType.Sync)] public class YIUIInvokeReleaseSpriteSyncHandler : AInvokeEntityHandler { public override void Handle(Entity entity, YIUIInvokeEntity_ReleaseSprite args) { EntityRef loadRef = entity.YIUILoad(); if (loadRef.Entity == null) { return; } loadRef.Entity.GetComponent()?.ReleaseSprite(args.obj); } } }