using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
namespace ET.Client
{
///
/// 有图集时用图集加载,否则正常加载
/// 如果你要访问图集干其他事情 请自行实现 因为不利于统一管理
/// 这里只负责加载图片
///
[ComponentOf(typeof(YIUILoadComponent))]
public class YIUIYooAssetsSpriteComponent : Entity, IAwake
{
public EntityRef m_YIUILoadRef;
public YIUILoadComponent YIUILoad => m_YIUILoadRef;
public readonly Dictionary m_SpritePathMap = new();
public readonly Dictionary m_LoadedSprites = new();
}
}