using System.Collections.Generic;
using UnityEngine.SceneManagement;
using YooAsset;
namespace ET.Client
{
///
/// 用来管理资源,生命周期跟随Parent,比如CurrentScene用到的资源应该用CurrentScene的ResourcesLoaderComponent来加载
/// 这样CurrentScene释放后,它用到的所有资源都释放了
///
[ComponentOf]
public class ResourcesLoaderComponent : Entity, IAwake, IAwake, IDestroy
{
public ResourcePackage package;
public Dictionary handlers = new();
}
}