#ifndef BEHAVIORTREE_COMBATCONTEX_H #define BEHAVIORTREE_COMBATCONTEX_H #include "BehaviorTree/ContexIf.h" namespace Egametang { class CombatContex: public ContexIf { private: Spell* spell; Buff* buff; public: CombatContex(Spell* spell, Buff* buff); ~CombatContex(); virtual Spell* GetSpell(); virtual Buff* GetBuff(); }; } // namespace Egametang #endif // BEHAVIORTREE_COMBATCONTEX_H