#ifndef BEHAVIORTREE_EVENTDEFINE_H #define BEHAVIORTREE_EVENTDEFINE_H namespace Egametang { enum EventType { ON_SPELL_START = 0, ON_SPELL_FINISH = 1, ON_ADD_BUFF = 2, ON_REMOVE_BUFF = 3, ON_HITTED = 4, ON_HIT = 5 }; enum NodeType { SEQUENCE = 1, SELECTOR = 2, NOT = 11, BUFF_TYPE = 101, CHANGE_HEALTH = 1001 }; enum SpellUnit { CASTER = 0, VICTIM = 1 }; } // namespace Egametang #endif // BEHAVIORTREE_EVENTDEFINE_H