namespace ET { [Event] public class AppStart_Init: AEvent { public override void Run(EventType.AppStart args) { RunAsync().Coroutine(); } public async ETVoid RunAsync() { Game.Scene.AddComponent(); Options options = Game.Scene.GetComponent(); StartProcessConfig processConfig = StartProcessConfigCategory.Instance.Get(options.Process); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); // 发送普通actor消息 Game.Scene.AddComponent(); // 发送location actor消息 Game.Scene.AddComponent(); // 访问location server的组件 Game.Scene.AddComponent(); Game.Scene.AddComponent(); // 数值订阅组件 Game.Scene.AddComponent(); // 控制台组件 Game.Scene.AddComponent(); Game.Scene.AddComponent(processConfig.InnerAddress); var processScenes = StartSceneConfigCategory.Instance.GetByProcess(IdGenerater.Process); foreach (StartSceneConfig startConfig in processScenes) { await SceneFactory.Create(Game.Scene, startConfig.SceneId, startConfig.Zone, startConfig.Name, startConfig.Type, startConfig); } } } }