using System.Collections.Generic;
namespace ET.Client
{
///
/// 管理Scene上的UI
///
[EntitySystemOf(typeof(UIComponent))]
public static partial class UIComponentSystem
{
[EntitySystem]
private static void Awake(this UIComponent self)
{
self.UIGlobalComponent = self.Root().GetComponent();
}
public static async ETTask Create(this UIComponent self, string uiType, UILayer uiLayer)
{
UI ui = await self.UIGlobalComponent.OnCreate(self, uiType, uiLayer);
self.UIs.Add(uiType, ui);
return ui;
}
public static void Remove(this UIComponent self, string uiType)
{
if (!self.UIs.TryGetValue(uiType, out EntityRef uiRef))
{
return;
}
self.UIGlobalComponent.OnRemove(self, uiType);
self.UIs.Remove(uiType);
UI ui = uiRef;
ui?.Dispose();
}
public static UI Get(this UIComponent self, string name)
{
self.UIs.TryGetValue(name, out EntityRef uiRef);
return uiRef;
}
}
}