using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Model { public enum DLLType { Model, Hotfix, Editor, } public sealed class EventSystem { private readonly Dictionary assemblies = new Dictionary(); private readonly Dictionary> allEvents = new Dictionary>(); private readonly UnOrderMultiMap awakeEvents = new UnOrderMultiMap(); private readonly UnOrderMultiMap startEvents = new UnOrderMultiMap(); private readonly UnOrderMultiMap loadEvents = new UnOrderMultiMap(); private readonly UnOrderMultiMap updateEvents = new UnOrderMultiMap(); private readonly UnOrderMultiMap lateUpdateEvents = new UnOrderMultiMap(); private Queue updates = new Queue(); private Queue updates2 = new Queue(); private readonly Queue starts = new Queue(); private Queue loaders = new Queue(); private Queue loaders2 = new Queue(); private Queue lateUpdates = new Queue(); private Queue lateUpdates2 = new Queue(); private readonly HashSet unique = new HashSet(); public void Add(DLLType dllType, Assembly assembly) { this.assemblies[dllType] = assembly; this.awakeEvents.Clear(); this.lateUpdateEvents.Clear(); this.updateEvents.Clear(); this.startEvents.Clear(); this.loadEvents.Clear(); Type[] types = DllHelper.GetMonoTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); AAwakeSystem objectSystem = obj as AAwakeSystem; if (objectSystem != null) { this.awakeEvents.Add(objectSystem.Type(), objectSystem); } AUpdateSystem aUpdateSystem = obj as AUpdateSystem; if (aUpdateSystem != null) { this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem); } ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem; if (aLateUpdateSystem != null) { this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem); } AStartSystem aStartSystem = obj as AStartSystem; if (aStartSystem != null) { this.startEvents.Add(aStartSystem.Type(), aStartSystem); } ALoadSystem aLoadSystem = obj as ALoadSystem; if (aLoadSystem != null) { this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem); } } this.allEvents.Clear(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false); foreach (object attr in attrs) { EventAttribute aEventAttribute = (EventAttribute)attr; object obj = Activator.CreateInstance(type); IEvent iEvent = obj as IEvent; if (iEvent == null) { Log.Error($"{obj.GetType().Name} 没有继承IEvent"); } this.RegisterEvent(aEventAttribute.Type, iEvent); } } this.Load(); } public void RegisterEvent(int eventId, IEvent e) { if (!this.allEvents.ContainsKey(eventId)) { this.allEvents.Add(eventId, new List()); } this.allEvents[eventId].Add(e); } public Assembly Get(DLLType dllType) { return this.assemblies[dllType]; } public Assembly[] GetAll() { return this.assemblies.Values.ToArray(); } public void Add(Component disposer) { Type type = disposer.GetType(); if (this.loadEvents.ContainsKey(type)) { this.loaders.Enqueue(disposer); } if (this.updateEvents.ContainsKey(type)) { this.updates.Enqueue(disposer); } if (this.startEvents.ContainsKey(type)) { this.starts.Enqueue(disposer); } if (this.lateUpdateEvents.ContainsKey(type)) { this.lateUpdates.Enqueue(disposer); } } public void Awake(Component disposer) { this.Add(disposer); List iAwakeSystems = this.awakeEvents[disposer.GetType()]; if (iAwakeSystems == null) { return; } foreach (AAwakeSystem aAwakeSystem in iAwakeSystems) { if (aAwakeSystem == null) { continue; } IAwake iAwake = aAwakeSystem as IAwake; if (iAwake == null) { continue; } iAwake.Run(disposer); } } public void Awake(Component disposer, P1 p1) { this.Add(disposer); List iAwakeSystems = this.awakeEvents[disposer.GetType()]; if (iAwakeSystems == null) { return; } foreach (AAwakeSystem aAwakeSystem in iAwakeSystems) { if (aAwakeSystem == null) { continue; } IAwake iAwake = aAwakeSystem as IAwake; if (iAwake == null) { continue; } iAwake.Run(disposer, p1); } } public void Awake(Component disposer, P1 p1, P2 p2) { this.Add(disposer); List iAwakeSystems = this.awakeEvents[disposer.GetType()]; if (iAwakeSystems == null) { return; } foreach (AAwakeSystem aAwakeSystem in iAwakeSystems) { if (aAwakeSystem == null) { continue; } IAwake iAwake = aAwakeSystem as IAwake; if (iAwake == null) { continue; } iAwake.Run(disposer, p1, p2); } } public void Awake(Component disposer, P1 p1, P2 p2, P3 p3) { this.Add(disposer); List iAwakeSystems = this.awakeEvents[disposer.GetType()]; if (iAwakeSystems == null) { return; } foreach (AAwakeSystem aAwakeSystem in iAwakeSystems) { if (aAwakeSystem == null) { continue; } IAwake iAwake = aAwakeSystem as IAwake; if (iAwake == null) { continue; } iAwake.Run(disposer, p1, p2, p3); } } public void Load() { unique.Clear(); while (this.loaders.Count > 0) { Component disposer = this.loaders.Dequeue(); if (disposer.IsDisposed) { continue; } if (!this.unique.Add(disposer)) { continue; } List aLoadSystems = this.loadEvents[disposer.GetType()]; if (aLoadSystems == null) { continue; } this.loaders2.Enqueue(disposer); foreach (ALoadSystem aLoadSystem in aLoadSystems) { try { aLoadSystem.Run(disposer); } catch (Exception e) { Log.Error(e.ToString()); } } } ObjectHelper.Swap(ref this.loaders, ref this.loaders2); } private void Start() { unique.Clear(); while (this.starts.Count > 0) { Component disposer = this.starts.Dequeue(); if (!this.unique.Add(disposer)) { continue; } List aStartSystems = this.startEvents[disposer.GetType()]; if (aStartSystems == null) { continue; } foreach (AStartSystem aStartSystem in aStartSystems) { try { aStartSystem.Run(disposer); } catch (Exception e) { Log.Error(e.ToString()); } } } } public void Update() { this.Start(); this.unique.Clear(); while (this.updates.Count > 0) { Component disposer = this.updates.Dequeue(); if (disposer.IsDisposed) { continue; } if (!this.unique.Add(disposer)) { continue; } List aUpdateSystems = this.updateEvents[disposer.GetType()]; if (aUpdateSystems == null) { continue; } this.updates2.Enqueue(disposer); foreach (AUpdateSystem aUpdateSystem in aUpdateSystems) { try { aUpdateSystem.Run(disposer); } catch (Exception e) { Log.Error(e.ToString()); } } } ObjectHelper.Swap(ref this.updates, ref this.updates2); } public void LateUpdate() { this.unique.Clear(); while (this.lateUpdates.Count > 0) { Component disposer = this.lateUpdates.Dequeue(); if (disposer.IsDisposed) { continue; } if (!this.unique.Add(disposer)) { continue; } List aLateUpdateSystems = this.lateUpdateEvents[disposer.GetType()]; if (aLateUpdateSystems == null) { continue; } this.lateUpdates2.Enqueue(disposer); foreach (ALateUpdateSystem aLateUpdateSystem in aLateUpdateSystems) { try { aLateUpdateSystem.Run(disposer); } catch (Exception e) { Log.Error(e.ToString()); } } } ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2); } public void Run(int type) { List iEvents; if (!this.allEvents.TryGetValue(type, out iEvents)) { return; } foreach (IEvent iEvent in iEvents) { try { iEvent?.Handle(); } catch (Exception e) { Log.Error(e.ToString()); } } } public void Run(int type, A a) { List iEvents; if (!this.allEvents.TryGetValue(type, out iEvents)) { return; } foreach (IEvent iEvent in iEvents) { try { iEvent?.Handle(a); } catch (Exception e) { Log.Error(e.ToString()); } } } public void Run(int type, A a, B b) { List iEvents; if (!this.allEvents.TryGetValue(type, out iEvents)) { return; } foreach (IEvent iEvent in iEvents) { try { iEvent?.Handle(a, b); } catch (Exception e) { Log.Error(e.ToString()); } } } public void Run(int type, A a, B b, C c) { List iEvents; if (!this.allEvents.TryGetValue(type, out iEvents)) { return; } foreach (IEvent iEvent in iEvents) { try { iEvent?.Handle(a, b, c); } catch (Exception e) { Log.Error(e.ToString()); } } } } }