using Model; namespace Controller { [Node(NodeClassifyType.Root, "创建时的默认root节点,必须修改为正确的root节点")] public class Root: Node { public Root(NodeProto nodeProto): base(nodeProto) { } protected override bool Run(BehaviorTree behaviorTree, BTEnv env) { foreach (Node node in this.children) { node.DoRun(behaviorTree, env); } return true; } } }