using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using ILRuntime.CLR.TypeSystem; using ILRuntime.CLR.Method; using ILRuntime.Runtime.Enviorment; using ILRuntime.Runtime.Intepreter; using ILRuntime.Runtime.Stack; using ILRuntime.Reflection; using ILRuntime.CLR.Utils; namespace ILRuntime.Runtime.Generated { unsafe class UnityEngine_Physics_Binding { public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.Physics); args = new Type[]{typeof(UnityEngine.Ray), typeof(UnityEngine.RaycastHit).MakeByRefType(), typeof(System.Single), typeof(System.Int32)}; method = type.GetMethod("Raycast", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Raycast_0); } static StackObject* Raycast_0(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @layerMask = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Single @maxDistance = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.RaycastHit @hitInfo = (UnityEngine.RaycastHit)typeof(UnityEngine.RaycastHit).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Ray @ray = (UnityEngine.Ray)typeof(UnityEngine.Ray).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = UnityEngine.Physics.Raycast(@ray, out @hitInfo, @maxDistance, @layerMask); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); switch(ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = ILIntepreter.ResolveReference(ptr_of_this_method); object ___obj = @hitInfo; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if(___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @hitInfo; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @hitInfo); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if(___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @hitInfo; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @hitInfo); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.RaycastHit[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = @hitInfo; } break; } __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); __intp.FreeStackValueType(ptr_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } } }