namespace ETModel { [ObjectSystem] public class PlayerSystem : AwakeSystem { public override void Awake(Player self, string a) { self.Awake(a); } } public sealed class Player : Entity { public string Account { get; private set; } public long UnitId { get; set; } public void Awake(string account) { this.Account = account; } public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); } } }