using UnityEditor; using UnityEngine; namespace Pathfinding { [CustomEditor(typeof(AIBase), true)] [CanEditMultipleObjects] public class BaseAIEditor : EditorBase { protected SerializedProperty gravity, groundMask, centerOffset, rotationIn2D, acceleration; float lastSeenCustomGravity = float.NegativeInfinity; protected override void OnEnable () { base.OnEnable(); gravity = serializedObject.FindProperty("gravity"); groundMask = serializedObject.FindProperty("groundMask"); centerOffset = serializedObject.FindProperty("centerOffset"); rotationIn2D = serializedObject.FindProperty("rotationIn2D"); acceleration = serializedObject.FindProperty("maxAcceleration"); } protected override void Inspector () { // Iterate over all properties of the script var p = serializedObject.GetIterator(); p.Next(true); while (p.NextVisible(false)) { if (!SerializedProperty.EqualContents(p, groundMask) && !SerializedProperty.EqualContents(p, centerOffset) && !SerializedProperty.EqualContents(p, gravity) && !SerializedProperty.EqualContents(p, rotationIn2D)) { if (SerializedProperty.EqualContents(p, acceleration) && typeof(AIPath).IsAssignableFrom(target.GetType())) { EditorGUI.BeginChangeCheck(); int grav = acceleration.hasMultipleDifferentValues ? -1 : (acceleration.floatValue >= 0 ? 1 : 0); var ngrav = EditorGUILayout.Popup("Max Acceleration", grav, new [] { "Default", "Custom" }); if (EditorGUI.EndChangeCheck()) { if (ngrav == 0) acceleration.floatValue = -2.5f; else if (acceleration.floatValue < 0) acceleration.floatValue = 10; } if (!acceleration.hasMultipleDifferentValues && ngrav == 1) { EditorGUI.indentLevel++; PropertyField(acceleration.propertyPath); EditorGUI.indentLevel--; acceleration.floatValue = Mathf.Max(acceleration.floatValue, 0.01f); } } else { PropertyField(p); } } } PropertyField(rotationIn2D); var mono = target as MonoBehaviour; var rigid = mono.GetComponent(); var rigid2D = mono.GetComponent(); var controller = mono.GetComponent(); var canUseGravity = (controller != null && controller.enabled) || ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.isKinematic)); if (canUseGravity) { EditorGUI.BeginChangeCheck(); int grav = gravity.hasMultipleDifferentValues ? -1 : (gravity.vector3Value == Vector3.zero ? 0 : (float.IsNaN(gravity.vector3Value.x) ? 1 : 2)); var ngrav = EditorGUILayout.Popup("Gravity", grav, new [] { "None", "Use Project Settings", "Custom" }); if (EditorGUI.EndChangeCheck()) { if (ngrav == 0) gravity.vector3Value = Vector3.zero; else if (ngrav == 1) gravity.vector3Value = new Vector3(float.NaN, float.NaN, float.NaN); else if (float.IsNaN(gravity.vector3Value.x) || gravity.vector3Value == Vector3.zero) gravity.vector3Value = Physics.gravity; lastSeenCustomGravity = float.NegativeInfinity; } if (!gravity.hasMultipleDifferentValues) { // A sort of delayed Vector3 field (to prevent the field from dissappearing if you happen to enter zeroes into x, y and z for a short time) // Note: cannot use != in this case because that will not give the correct result in case of NaNs if (!(gravity.vector3Value == Vector3.zero)) lastSeenCustomGravity = Time.realtimeSinceStartup; if (Time.realtimeSinceStartup - lastSeenCustomGravity < 2f) { EditorGUI.indentLevel++; if (!float.IsNaN(gravity.vector3Value.x)) { PropertyField(gravity.propertyPath); } if (controller == null || !controller.enabled) { PropertyField(groundMask.propertyPath, "Raycast Ground Mask"); PropertyField(centerOffset.propertyPath, "Raycast Center Offset"); } EditorGUI.indentLevel--; } } } else { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.Popup(new GUIContent(gravity.displayName, "Disabled because a non-kinematic rigidbody is attached"), 0, new [] { new GUIContent("Handled by Rigidbody") }); EditorGUI.EndDisabledGroup(); } if ((rigid != null || rigid2D != null) && (controller != null && controller.enabled)) { EditorGUILayout.HelpBox("You are using both a Rigidbody and a Character Controller. Those components are not really designed for that. Please use only one of them.", MessageType.Warning); } } } }