using System;
namespace Base
{
///
/// 搭配MessageComponent用来分发消息
///
public class MessageAttribute : Attribute
{
///
/// MessageComponent所有者的SceneType必须相同,这个Message Handle才会注册到MessageComponent里面
///
public SceneType SceneType { get; private set; }
public MessageAttribute(SceneType sceneType)
{
this.SceneType = sceneType;
}
}
}