using ETModel; using UnityEngine; namespace ETHotfix { [MessageHandler] public class M2C_PathfindingResultHandler : AMHandler { protected override void Run(ETModel.Session session, M2C_PathfindingResult message) { Unit unit = ETModel.Game.Scene.GetComponent().Get(message.Id); UnitPathComponent unitPathComponent = unit.GetComponent(); unitPathComponent.StartMove(message).NoAwait(); GizmosDebug.Instance.Path.Clear(); GizmosDebug.Instance.Path.Add(new Vector3(message.X, message.Y, message.Z)); for (int i = 0; i < message.Xs.Count; ++i) { GizmosDebug.Instance.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i])); } } } }