using Model; namespace Hotfix { public static class MessageHelper { public static void Broadcast(AActorMessage message) { Unit[] units = Game.Scene.GetComponent().GetAll(); ActorProxyComponent actorProxyComponent = Game.Scene.GetComponent(); foreach (Unit unit in units) { long gateSessionId = unit.GetComponent().GateSessionId; actorProxyComponent.Get(gateSessionId).Send(message); } } } }